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Skyrider Deathknight
I'm Fine and You Goonswarm Federation
28
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Posted - 2016.04.05 00:46:43 -
[1] - Quote
Soleil Fournier wrote:Plaid, I wouldn't think the dps is the problem. I think the massive difference in carrier HP + repping abilities of the FAX'S is what would break the sites, as the NPCs were not designed to deal with it.
You've clearly not met Outuni's & Niarja's and the DPS that happens within NRF last waves / TCRCs and The kundi site. |

Skyrider Deathknight
I'm Fine and You Goonswarm Federation
29
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Posted - 2016.04.06 11:58:36 -
[2] - Quote
I'm an null sec incursion FC for my alliance, for those that are unaware null sec incursions allow 50% more people on grid and payout about 20% more, however most of that extra payout is negated through null sec taxes.
I would like to throw out some points that have yet to be mentioned.
1 - There are times we struggle to keep a HQ fleet alive or even get it off the ground just because we don't have the pilots interested within incursions. And comments have come up that highsec is better because of the risk vs reward. So it's just more convenient to log a highsec alt and farm a highsec incursion.
2 - People have alts dedicated to different things. For example all capital focus pilots have the skills to fly a cheap battleship and fly within incursions but the risk to move a battleship through null sec be it through a fleet or on it's own, reaching back to point 1 that it's just better to log a highsec alt to run incursions due to the payouts being similar.
3 - I theory craft incursions for null sec and looking primarily at dreads and carriers, there isn't really a good way to have a full fleet of capitals to run these incursions in a very effective manor, however if we look at Dreads and Carriers being more of a support based role to help speed up the site I could see them being able to shave off anywhere between 1-3minutes off a site depending which site is ran.
Just how PvP involving capitals most of the time it's capitals supporting a subcap fleet as full on capital warfare with subcap fleets supporting has dwindled in recent times so this will may actually provide a small amount of content for capital pilots.
4 - These new citadels in nullsec, we'll have to use the new L citadels to be able to dock capitals as mediums won't allow docking of dreads & carriers. For those that are unaware carriers common use outside of pvp is for suit-casing due to the 1mil SMB they have (for highsec carebears this is basically a combat capable bowhead). So before an incursion has even started being ran we've committed billions of assets dedicated to pve.
So with that in mind is the current 20% extra payout and 50% more on grid (that is rarely fully filled) really worth risking everything we'll have to move? I believe it's doesn't. Which I have concerns with increasing risk levels to null sec incursion runners with the new patch. I believe capitals could be the answer to re-balance to risk VS reward
Will capital ships make a huge impact on how incursions are being ran? As mentioned above and I do not wish to divulge my crafting in such a public space but dreads and carriers will improve site times slightly when they are around, if they are allowed doesn't mean it'll always be the case that they will there running.
You have to also consider how skill intensive a capital ship is to be effective, for those that scream "But skill injectors" they come at a price when you consider the amount of SP needed for a capital to be effective.
I've yet to see what a titan / super can do but i'm going based off being able to ship a L Citadel into an incursion. As I personally don't see my alliance or any alliance being happy with such high value ships being away from any kind of combat zones and that could die to rats. Also you would have to field an XL Citadel if you want to have the pleasure of letting them dock.
Capitals can die to incursion rats. Capitals can and have died to incursion rats before on a gate. I won't name and shame those pilots but Outuni's were involved. 1 Outuni is deadly to even a battleship, and in 2 of 3 HQ sites there are 2 on grid. In an NRF 1-3 could spawn. Lets not forget that a sieged dread has no outside support so if it gets neuted that cap is gone until it's out of siege. Yes there are capital cap boosters now, however that takes up a fitting slot and uses charges that take up 96-125m3 cargo space. Then you have to manage your own personal local reps so going afk for a few seconds you could find yourself out of cap and missing most of your tank. Which then you're screwed over because you're in siege so you may have to watch your capital die without that cap booster. |

Skyrider Deathknight
I'm Fine and You Goonswarm Federation
32
|
Posted - 2016.04.08 23:37:43 -
[3] - Quote
Moinge wrote: What? your thoughts are to genius to publish them here? oh please bring your holy ingeniousness to us, we will pray for you every day!
Please don't misquote what I say. That was a reply to myself to the question "Will capital ships make a huge impact on how incursions are being ran?" Tactics and strategy is what I do, this place is for feedback not for s*** posting. I gave an overall effect on such tactics.
Moinge wrote: There is no need of logis at all if you run a full fleet of carrirers.
With any experience in incursions with the new mechanics to carriers you'll realize how terrible this would be.
Moinge wrote: The only disadvantage will be the warp speed.
Again this is incorrect. Dreads core damage come from being in siege which for you information that would disallow remote assistance. So getting shield and cap would solely come from that pilot, with the nerf coming with the refitting during combat there is no refitting to help the pilot unscrew his/her mistake. As per my last post I explained high threat targets already on field that could do some very serious damage to a triage / siege pilot.
There are other obvious flaws that I wish to not make them as obvious as they are now.
I recommend that you try some private theory crafting to form your own informed feedback so it's unbiased.
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